![]() ![]() The appropriate animation will play and the item will be attached to the players’ hand. Looking at an item and then pressing F will pick it up. We’ve put together four demos to show you exactly how Grabby Hands works and what it lets you do! To enable this biggest technical hurdle, we have created a system called Grabby Hands. From the manifest view, they can view and track all containers and items on a particular ship.Īll of the above use cases are built atop one requirement: the ability for the player to manipulate individual component items at will. This is where we develop formal mobiGlas and environment tie-ins to give pilots control over their entire cargo manifest. ![]() Player to Cargo Bay: This final state is how players interact with their entire collection of cargo on any given ship.This holds true for grav pallets, which are giant mobile locking plates, and allows for cargo to be moved in bulk. This allows containers to move as a group, as long as the stack is entirely within the locking plate on the top of the lower container. Player to Pallet: Especially important for larger ships (like the Hull C, D and E) which would otherwise take ages to load, the player to pallet use case is how you will be able to stack alike containers.Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. You might fill a container (like the Stor*All) with anything: weapons, electronics, artifacts, personal effects… even live animals! Tanks are an alternative form of container that hold anything the player wouldn’t naturally interact with: fuel, ore, scrap, nitrogen and the like. Crates are containers that can hold the loose items used in the previous use cases. Under the hood, there are two types of containers: crates and tanks. Player to Container: Current Star Citizen pilots are likely most familiar with the Stor*All container found on some models of Aurorae.Massive items differ from standard items because they will require in-game tools for handling: anything from cargo drones to loader suits. Think a ton of steel, a replacement Hornet wing or a multi-meter torpedo. Player to Massive Item: In development terminology, a massive item is any one that is too large for a player to reasonably interact with themselves. ![]() Whether it’s a frag grenade, a Chairman Roberts bobblehead or a Xi’an space plant, your character must be able to grab objects with one or two hands and then place them where desired.
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